Sir Bogmaw - Slayer of the Dark Things

Sir Bogmaw - Slayer of the Dark Things
Far beyond the borders where the Forgotten Paths fade into silence, deeper than any lost soul could ever wander, lies the Black Swamps, a place where the ground shivers, the water watches, and the trees lean in as if listening to something moving beneath the mud.
In its darkest reaches lives Sir Bogmaw, Guardian of the eastern swamps and sworn Knight to the Lepus Custos. Bogmaw is not a guide like so many others of the order.
He is there for one purpose:
To hunt the things that stir within the dark, swampy waters.
Short, stocky, and deceptively fast, Bogmaw’s toad-like form hides the kind of strength only a swamp-born creature possesses. His thick limbs anchor him even as the peat shifts beneath him. His wide, unblinking eyes cut through fog like lantern light.
Sir Bogmaw reads the mire the way others read weather: The way the water vibrates, the way the reeds sway without wind, the way the mud exhales.
When something stirs beneath the surface, something too large, too clever, too hungry, he wades in without hesitation.
Those few who have served beside him speak of battles fought knee-deep in black water, of shapes writhing below the surface, of claws scraping against his shield as he presses forward without a sound. He does not roar. He does not taunt. He simply advances until the creature stops moving.
Few among the Lepus Custos know exactly what prowls that far into the Black Swamps, but they all know this:
If something begins to awaken out there, if the black waters or the thick mud trembles in a way that suggests ill intentions, Sir Bogmaw will feel it first.
And he will deal with it long before it ever reaches the Forgotten Paths.
A hunter of nightmares, unseen but essential,
the kingdom sleeps safer because Bogmaw does not.